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WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY

James Paul Gee



 

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

English

Paperback

Revised and Updated Edition

9781403984531

2007

256

English

eBook

Revised and Updated Edition

N/A

2014

256


 

TAGS


Authors/Narrators: #JamesPaulGee

Publishers: #StMartinsPress (St. Martin's Press)

Languages: #English

Genres: #Teaching


Companies:

N/A


Public Figures:

N/A


Games:

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Misc:

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