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WHY LIVE, WHEN YOU CAN PLAY INSTEAD?: COGNITION, MOTIVATION AND EMOTION THROUGH DIGITAL GAMES

Monica Alice Mayer



 

An increasing number of individuals are immersing themselves in the world of digital gaming, a phenomenon that often appears perplexing to outsiders. What is the allure of these games? How can individuals devote so much time to them? And what are the potential ramifications of such extensive gameplay?


Monica Mayer offers a fresh perspective on this subject by allowing the players themselves to articulate their experiences and insights. This approach infuses the book with a vibrancy and authenticity rarely encountered in academic literature.


Yet, despite its engaging narrative, this remains a scholarly work. It establishes a foundational platform for a psychological and theoretical exploration of the realm of "digital games" that previously had not taken this particular shape. As a result, it furnishes invaluable material for contemplation by researchers, educators, psychologists, policymakers, and parents alike. Ultimately, the book endeavors to address a fundamental query: "Why Live When You Can Play Instead?"

 

PUBLICATION DETAILS

LANGUAGE

BINDING

EDITION

ISBN

YEAR

PAGES

German

Hardcover


9783940317544

2009

504

OTHER NAMES

  • Warum leben, wenn man stattdessen spielen kann? - Kognition, Motivation und Emotion am Beispiel digitaler Spiele

 

TAGS


Publishers: #VerlagWernerHülsbusch (Verlag Werner Hülsbusch)

Languages: #German

Format: #Hardcover

Accessibility: N/A

Year: #Year2009


Companies:

N/A


Public Figures:

N/A


Games:

N/A


Misc:

#VWHGameStudies (VWH Game Studies)

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